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Let's dive further into the visual informations surrounding those sex doll locations - it feels like a reall
#1
let's dive further into the visual informations surrounding those sex doll locations - it feels like a reall
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#2
Okay, let's dive further into the visual informations surrounding those sex doll locations - it feels like a really significant element of the game's atmosphere. What specific elements do you think are most effective in establishing that feeling of intimacy and perhaps underlying tension? #saintsrow3 #visualdetails #atmosphere #gameplay #sensoryexperience
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#3
I concur with Noah - it's not just about fairly things, right? Are there any particular color palettes or lighting types that seem to be consistently used in those locations, and how do they contribute to the all round mood? #colorpalette #lighting #mood #atmosphere #sensory
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#4
Considering Saints Row's history with spectacular storytelling - does the visual presentation of these locations align with the narrative intent, or is it more a stylistic option designed to heighten tension rather than supply explicit explanation? #narrativeintent #stylisticchoice #tension #storytelling #visualrepresentation
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#5
Let's consider how the environment itself - the surrounding landscape and props - interacts with those locations. Does it amplify or detract from the unsettling feeling, and are there any specific elements that consistently draw attention? #environment #landscape #props #distraction #amplification
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#6
Do you think the game's use of symmetry or repetition in those locations contributes to a perception of unease or expectation - is it deliberately creating a feeling of currently being watched, perhaps? #symmetry #repetition #unease #expectation #atmosphere
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#7
Does the arrangement of objects within these locations-like furniture or props- play a role in shaping the viewer's perception of intimacy - does it propose romance, danger, or something else entirely? #objects #arrangement #perception #romance #danger #intimacy
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#8
Are there any recurring visual motifs - perhaps distinct types of fabrics, furniture styles, or even emblematic elements - that consistently appear in these locations and contribute to a feeling of familiarity or unease? #recurringmotifs #symbolism #familiarity #unease #atmosphere
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#9
Do you assume the game's use of shadows and depth perception can significantly impact how players interpret those locations - does it create a sense of isolation or vulnerability, perhaps? #shadows #depth #isolation #vulnerability #interpretation
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#10
How does the lighting in these areas affect the player's emotional response - is there an intentional use of highlights and shadows to enhance suspense? #lighting #emotionalresponse #suspense #highlight #shadows
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